AI Insights · Timothy · July 2024
Top 5 Hypercasual Games on Android in Finland: Q2 2024
Explore the performance of the top 5 hypercasual games on Android in Finland during Q2 2024, including download trends, revenue, and weekly active users.
During the second quarter of 2024, the top 5 hypercasual games on the Android platform in Finland exhibited varying performance trends in terms of downloads, revenue, and weekly active users. Below is a detailed analysis based on data from Sensor Tower.
Block Blast! from Hungry Studio saw a consistent increase in downloads over the quarter, peaking at approximately 3.2K in the last week of June. Weekly active users remained stable, fluctuating slightly but generally staying around the 18K to 20K range. Notably, the game did not generate any revenue during this period.
Pizza Ready! by Supercent, Inc. experienced a decline in downloads early in the quarter, bottoming out at 1.4K in the week of May 20. However, it rebounded slightly towards the end, reaching 1.6K in the final week of June. Revenue remained modest, with weekly earnings ranging from $20 to $67. Weekly active users showed a similar trend to downloads, starting at 5K and ending the quarter at around 3.6K.
Wood Screw Puzzle, developed by Zego Studio, saw a gradual increase in both downloads and weekly active users. Downloads rose from 1.3K at the beginning of April to 1.2K by the end of June. Revenue showed a positive trend as well, peaking at $155 in mid-May. Weekly active users increased steadily, starting at 6.6K and climbing to 10.7K by the last week of June.
Snake Clash! from Supercent, Inc. had a fluctuating download trend, reaching a high of 1.4K in the final week of June. Revenue was minimal, with most weeks generating below $10. Weekly active users showed a steady increase, starting at 4.1K and growing to 5.4K by the end of the quarter.
Build A Queen by Supersonic Studios LTD had the least fluctuation among the top 5. Downloads varied slightly, ranging from 657 to 1K throughout the quarter. Weekly active users remained relatively stable, fluctuating around the 10K mark. Revenue was negligible, with only a few weeks generating minimal amounts.
For more detailed insights and trends, visit Sensor Tower.